Red Orchestra Goes Retail

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Juggalo =8=
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Red Orchestra Goes Retail

Postby Juggalo =8= » Fri Nov 25, 2005 11:01 am

... Continued from home page news:

Key Features

Fight intense battles on 13 authentic Eastern Front combat environments

Crew 14 fully realized vehicles with highly detailed exterior and interior models

Choose from 28 authentic infantry weapons

Full 32 player online Multiplayer Support

Unique Setting – the only FPS to focus on the WWII Russian Front

Engage enemy tanks at 800 metres and more with the Simulation-level armored vehicle combat

Fight the full range of combined arms infantry and vehicle combat in detailed environments based on real-world data, from city-centre to deeply rural settings

Realistic bullet and projectile ballistics will make you duck for cover

Coordinate strategies with your team-mates via Voice Over IP

Authentic Immersive Sound FX and 3d Positional Sound System

3d “Iron Sights” and unique 3d scope system

True weapon deployment system including resting rifles on support

Historically accurate artillery system

Distance-based sound system dynamically creates the battle ambiance

Advanced player movement system featuring diving over obstacles, crouched sprint and leaning

Custom 8 way animation system for highly realistic player
animations

http://www.redorchestragame.com/
@FuckPhotoBucket
peace28

Postby peace28 » Sat Nov 26, 2005 4:44 pm

what, when did this happen?!?! I play (when not playing ut) with another clan for RO. You guys have probly played them vH/69. I think i am going to go get this unless its the same as the mod.
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Kyril =VIII=
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Postby Kyril =VIII= » Sat Nov 26, 2005 5:44 pm

Definately get it, with full access to the engine now, this retail version will be awesome. And yes, we've played RO with some of your clanmates. Hmmmmmm, grudgemaatches with DOW in UT2004, perhaps some RO goodness with you VH69 guys in RO?
Kyril =VIII=
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Racing: It's not how fast can you go. It's how long can you go fast.
peace28

Postby peace28 » Sun Nov 27, 2005 5:36 pm

any idea on when its coming out? So far i heard sometime in jan. 2006.
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Kyril =VIII=
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Postby Kyril =VIII= » Sun Nov 27, 2005 6:42 pm

Yeah, sometime in January. Can't wait, it'll be awsome.
Kyril =VIII=

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Racing: It's not how fast can you go. It's how long can you go fast.
imported_Suibhne

Postby imported_Suibhne » Mon Nov 28, 2005 2:26 pm

Didn't know it would be out so soon! That's great news. Sounds like they're trying to get a SP campaign in there, too, which would be awesome.

EDIT: Nm, sounds like no SP at this point. Too bad, since I know they wanted to put SP into the last RO release and also were pitching a SP game to publishers. But I'll definitely pick this up regardless.
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Kyril =VIII=
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Postby Kyril =VIII= » Mon Nov 28, 2005 2:40 pm

Sweet. Sticking Suibhne with a bayo will be even better than goo, lmao.
Kyril =VIII=

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Racing: It's not how fast can you go. It's how long can you go fast.
imported_Suibhne

Postby imported_Suibhne » Mon Nov 28, 2005 2:49 pm

Hmm... I seem to remember getting a few awesome grenade frags on you back in the day, Kyril. :P

Peace and I both suggested that DoW try RO for a change, but we were kinda outvoted. :oops:

Fyi, that Gamecloud interview linked on RO's homepage is great - intelligent questions, good detail.
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Kyril =VIII=
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Postby Kyril =VIII= » Mon Nov 28, 2005 3:12 pm

Yeah I remember :P was a blast to, some good games. Once RO goes retail, maybe then you can change DOW's mindset, it promises to be far superior to the mod.

" Wilsonam
«
The game has been redeveloped from the ground up, using the Unreal 2.5 technology as the base. "


Would be awesome to get some grudgematches going with you guys in RO as well as UT.
Kyril =VIII=

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Racing: It's not how fast can you go. It's how long can you go fast.
imported_SlayerDragonVIII

Postby imported_SlayerDragonVIII » Mon Nov 28, 2005 6:21 pm

Oh man. I know where my Christmas money is going. :D

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